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Fgo ccc craft essence effect stack
Fgo ccc craft essence effect stack






fgo ccc craft essence effect stack
  1. Fgo ccc craft essence effect stack update#
  2. Fgo ccc craft essence effect stack full#
  3. Fgo ccc craft essence effect stack code#
  4. Fgo ccc craft essence effect stack simulator#

Fgo ccc craft essence effect stack full#

The first battle isn't so hard, despite charging her NP to full every turn, since she's a Berserker and her NP is single target, meaning that you can focus fire on her before she does too much damage.

  • The Chaos Tide-corrupted Ushiwakamaru clones in Babylon.
  • And the second battle not only gives her an additional defense buff, but also features the first instance of your dialogue choices actually mattering, with the top choice making her even stronger with a permanent Attack buff. There are a handful of Servants who aren't any of the three alignments (Bride, Insane, Summer), but at the time of the chapter's release there were only four in the game and two are Berserkers (Heracles and Berserker Lancelot), while the other two are Limited Servants (Nero Bride and Summer Tamamo) note for whatever reason, it wasn't until the game's second summer event that a handful servant introduced in said events got the Summer alignment. Good-Aligned servants do absolutely nothing, when Neutral and Evil Servants still only do half damage.
  • Quetzalcoatl in the Babylonia chapter comes with a buff that decreases your Servant's damage depending on their alignment.
  • But what makes her NP even more painful to deal with is that unlike Gawain and Mordred, she will apply Ignore Invincibility before using it, meaning simply placing Evades or the like on your units will not save them, necessitating someone to either seal her skills before she uses her NP, which again the opportunity may not even come to pass if she decides to recharges her bar to full amid her turns and then use it before or for her last one or to beat her quickly before she can spam her NP, a not so simple task with her having 671k health for her second and last battle.
  • Even as the Final Boss of Camelot, Goddess Rhongomyniad is ridiculously difficult for basically the same reasons as Gawain and Mordred and then some Whenever she uses her NP, she will not only attack everyone, she will also regain a Charge and has a skill that can further recharge it, something she is NOT against spamming and even using after wiping out a full team if she still has a turn left, making her use of it nearly unpredictable.
  • She doesn't use her Noble Phantasm in the first half of her first battle (she uses Extra attacks like a shadow servant instead), but during the second part of her first fight and last battle, Mordred will use Clarent Blood Arthur each turn unless you stun her or drain her NP bar, the latter, also with Gawain, not even being a full-on guarantee with them having a skill that can recharge their NP bar. Mordred starts with a full NP bar, and charges up to full again each turn. Gawain charges up his NP twice as fast, making him faster than normal Assassins and Archers at charging his Noble Phantasm and he has a powerful defense buff, which will help ensure he survives long enough to use it.
  • The Camelot chapter in its entirety is especially hard, particularly if you don't cheat and look up exactly how each boss's particular gimmick works, but Gawain and Mordred stand out as very hard bosses in that chapter even when you do.
  • v1.34: Added common bronze mat farming nodes, added changelog v1.35: Added silver, gold mat farming nodes, added wiki links NOTE: this was done by hand so please point out any mistakes 😓 v1.47: NEW Feature: Choosing a servant now preloads relevant passive info (card effectiveness up, flat attack up, np gain up, etc.) These NA NP times are based off of videos all from one person with a "fade to black" detection script for the most consistent result - but JP times are still timed manually. Updated all NA servants to have more accurate NP Times.

    fgo ccc craft essence effect stack

    v1.48: Added "How to Use" tab which is essentially the GitHub README, but more visible. v1.51: Allow for enemy specific defense debuffs / card debuffs. v1.56: Kintoki Zerker, Danzou strengthen

    fgo ccc craft essence effect stack

    v1.70: Load craft essence effects and attack values, minor text QoL updates v1.71: Minor QoL changes to how Grail/Fou/Max Fou checkboxes work v1.72: Bug fix CE data saving incorrectly on servants v1.73: Text changes, make search bar sticky on ce/node lists

    Fgo ccc craft essence effect stack simulator#

    v1.74: Add common support skills to the Battle Simulator tab v1.75: Add New Years 2021 servant and CEs(JP names for now) v1.76: Rounding is the death of me (fixed some math), updated CE names with English version

    Fgo ccc craft essence effect stack update#

    v1.77: Little Big Tengu update (car is still a baka) v1.81: 13th Strengthening: Vlad III Zerker

    Fgo ccc craft essence effect stack code#

    v1.93: Added Servant/Quest code importing/exporting feature : v2.00: Support lvl 120 servants, 6th Anniversary strengthens : v2.01: Use level select instead of grails : v2.02: Add link to issues for requesting additions to common nodes list : v2.03: Added a bunch of lotto nodes to "Common Nodes" list : v2.04: Fixed UTF-8 encoding for export, added JP Mat nodes : v2.06: Added "Buff Effectiveness" window








    Fgo ccc craft essence effect stack